two-worlds-2007-review-1

Two Worlds (2007): Review

Players from Reality Pump Never in life have been touched to the RPG genre. Throughout its development career, the studio was engaged in the release of strategies. More precisely, one strategy – Earth 2140. All other iterations of this RTS, in fact, were outdeligated pins. Another thing is that the initial product was very decent quality and “PIPP”, as they say, with pleasure “hawal” conveyor continuations. But all the good ones once come to an end: the developers still realized all the further futility of the release of the sequels – it was decided to develop projects based on absolutely new intellectual property. The first “pancakes” were real-time Third War And the shooter Heli Heroes – typical passing titles that are not customary to mention in secular society. Then Reality Pump had a real problem – how to rehabilitate in the eyes of the public. Old methods no longer acted. I needed fresh “blood”.
The wind of change blew from the side of the role of the roe Two Worlds. Yes, it is Epica. The developers decided to restore their bright name in the most proven way – to release a category “A” blockbuster. And at the stage of press-release bombing, the game really inspired the sacred thrill. Judge for yourself: a huge virtual world, enchanting level schedules The Elder Scrolls IV: Oblivion, Democratic systemic requirements, a fascinating plot and a bunch of epithets born of sophisticated PR brows. Even in the wake of universal hobby, writing pseudo -true advertisements, such a feather gathering was rare. In fact, the Poles managed to realize, God forbid, only half of the promised. However, this fact in no case says that the project turned out to be bad. No, not bad – terrible.

Plot in Two Worlds lame on both legs. The main character of the game – the harsh guy of criminal appearance – is concerned about the loss of his sister. Therefore, our ward, without adventurely, at the urgent pace, changes the profession and retrays in the mercenary in order to at least somehow justify the costs of tiring wanderings in search of a native person. In this difficult matter, the experience of past classes helps him. On the “civilian” the protagonist Kalymil with a kind of “witcher”, cleansing the land from various evil spirits for a sonorous coin. Now you have to do a completely different business. The condition of the rescue of the sister: providing the kidnappers with five parts of a certain powerful artifact, which assemble universal evil in the collection of universal evil. Solution, decision ..
Sterine games non -stop followed by solid rails. Stops are provided only in places of demonstration of rollers on the engine. The latter except despondency cause nothing. Pour oils into the fire and boring dialogs, coupled with the afterlife. Oh, who, and the actors who gave their votes to the characters could have been more honest to work out the fee.

The lack of a clear motivation for the study of really giant game expanses is determined not only. The inability to create a normal hero personally depress. The local editor is able to give rise to exclusively freaks from exhibition halls. Moreover, male. It so happened that in Two Worlds you can only play for representatives of the strong half of humanity. Female discrimination, not otherwise.

But even hefty marshmallows are not able at first to repulse the weakest monsters, which are represented by ordinary wolves. They will defeat the beast alone, but to cope with the whole flock is problematic. Similar developmental miscalculations literally push to demolish the game from the hard drive after the first half an hour of gameplay, because surviving at the initial levels is very problematic. Yes, not even very.

Incredibly complicate the buildup of the character annoying ghosts. At someone’s whim, most of the representatives of the fauna in an honest battle after their death are revived in the form of intangible ghosts, which, however, are tangible damage. At the same time, the victory over supernatural boars and bears (the worst creature) does nothing – money, weapons and other trinkets from their souls, unfortunately, do not lie. Consoles only that this uniform lawlessness is happening only at night. In the daytime, living objects have to be shredled.

Anticipating a huge number of deaths in the confrontation of players and monsters, the developers scattered a huge number of so -called Renaissance points around the world. Having caused the spirit, the hero does not start from the place of the last preservation, but quickly revives next to one of the teleports, complaining only at lost time – experience, contents of the inventory and money remains intact and preservation. Such a disregard for their own death. Although without the points of the respuna to play in Two Worlds would be completely unbearable. And so: he threw away the skates, fighting with a powerful demon, restored health, inflicted several more blows – the order of action does not change to the victorious end. Excellent “time-killer” for those who do not know where to put him.

It’s a little easier to fight, riding a bay stallion. But it is better to use horses for transporting Khabar and only. Believe the word, accomplice friends from Oblivion and Sacred are the smartest animals compared to the local horses. These “faithful assistants” strive to fall backward after contact with a small log on the ground or getting stuck in the elements of the terrain. And managing, holding on to the mane, is not at all convenient. The trip resembles driving a multi -ton steel monster in some average tank simulator – it is also difficult, monotonous and irritable.

The character pumping system evokes a slight smell of plagiarism. All the Glaverorea has four characteristics: strength, dexterity, endurance and will. Upon reaching each new level, five bonus glasses are provided, which at their discretion can be scattered according to the parameters. To study special skills, ordinary expli is not suitable, you can not do without "Skill Points".

The protagonist is surprisingly talented. With proper perseverance, the gamer Spinland casino review has a real chance to lead to the final battle of the multi-avatar. Know yourself – explore the surroundings in search of coaches, because without them it will not work to unlock all talents.

The choice of combat orientation is standard: warrior, magician or archer. The first two classes still have at least some significance, but the arrows-no. However, for lovers to vibrate with a fitting system of auto -priority – it is the most.

But lovers to wave a sword and apply a spell is where to unfold. A bunch of perks forces to carry out a solid amount in the menu of improvement of the protege. Bold experiments do not always have an irreversible character. It is enough to find the special NPCs, which for a moderate fee will allow distributing skills of skills in a different way. There really is something to see. Throwing sand into the eyes, vile strokes with a torch, various ripe.

The fights themselves look excellent. Great animation works miracles. Plastic movements, sharp blows, dizzying somersaults – sometimes there is a feeling of watching a good historical action movie. It is only a pity that the combat system is reduced to banal jamming. A necessary and sufficient condition for defeating the enemy is constant massage of the left mouse button.

Sorcerers have much more funny. Initially, only two schools of magic are available to young wizards: fire and air. Control over the two remaining elements and necromancy establishes after training with the relevant mentors. Want to be able to be able to copy money, teachers’ services are by no means cheap. In total, the number of spells stopped at a mark of 100 pieces. True, on the fast access panel it is allowed to take out only the three most used spell.

There are many complaints about the interface. Such an ascetic management menu is extremely rare in modern RPG. Another thing is inventory. Everything is much better here. The key feature of the “thing” is the possibility of connecting the same items. Almost everything can be mated – from weapons to magic cards. From the thirtieth bandit, the thirtieth short dagger fell on a row? It doesn’t matter. Dragging blades in a backpack and connect them into a single uber-lame. The more components, the more powerful in the end it turns out the result of selection. Climb the meaning? With the introduction of this “chip” Reality Pump saved role -players from the eternal problem of cloned loot. The hero is not a tractor with a trailer and carrying everything that is encountered along the road will not allow him to health. Four -legged assistants are not very helpful in this matter. The carrying capacity of the oxen, of course, is larger, only in the case of the death of the porter, and this Two Worlds not uncommon, all the acquired habar evaporates in a matter of seconds.

Among other things, all sorts of artifacts are supposed to be attached to weapons. Stones found along the road, like relatives, are implanted in steel blades, increasing their slaughter capacity and again freeing the cells in the inventory. In a word, the possibilities for tuning are colossal. To create a standing thing will turn out exclusively with your own. Unique items in the game are extremely rare. So the deficiency of collection batons and armor will have to be replenished by hand.

The gathered and blood collected and blood looks on the character simply excellent. All to blame – a graphic engine that meets all modern requirements. The motor was based on the advanced “heart” of the primitive Earth 2140. Plastic surgery created a real miracle. World Two Worlds, from a visual point of view, perceived as a living. There are dynamic shadows, and moving foliage on trees, and excellent models of characters – a list of goodies can continue for a very long time. It is a pity that with system requirements the situation was not so profitable. Contrary to promises, the optimizers failed to hold the level of the “iron” required for the normal game in average norms. Be prepared for the fact that the “brakes” configurations will come to the fullest on the stated, as sufficient. Why? The question remains open. As in the situation with physics. Owners of accelerators from Ageia Twesk to tear their hair from annoyance on their heads. The promised support of adapters turned out to be a transparent soap bubble. Reading the covenants of the old man Newton here does not even smell.

The dimensions of the game world are impressive. The plot of the action takes place in the vastness of the fantasy continent, divided into two parts. North is inhabited by people, while the southern zone belongs to the orcs. Of course, bloody skirmishes constantly occur between the two races. Mention Gothic 3, due to its education, is not worth.

Moving on your two is an ungrateful lesson. Sooner or later, prolonged staggering in virtual expanses will stand across the throat, you will have to spend money on a horse. Significantly increasing the speed of movement, you can have time to consider all interesting places in Two Worlds, without falling asleep on the keyboard. And there are more than enough attractions.

The study of wildlife is a much more interesting activity than staggering in cities and settlements smaller. Strangeness in the villages are found at every step. First of all, bewilderment causes virtually the complete absence of women. By a strange coincidence of the circumstances of the village, men inhabit exclusively, and the weaker sex will not be found in the afternoon with fire. This is a question about demography.

Inside the settlements there are their own orders and laws. So, having overwhelmed a peaceful layman, you will have to urgently pay a fine. With a repeated murder of a civilian, a protagonist is assigned the status of a non-grata person, which means the following: every resident of the village will consider it his duty to let the chiefereric. Also, you should not practice in the skill of opening locks, being within the city. Locals have a divine gift – they are able to see through the walls. Even wielding a screwdriver in a completely empty building, the risk of being convicted of theft is very large.

The only reason should be visited by settlements is to receive quests. Distinguish an idle gilyak from a person who is able to offer work simply. It is enough to approach him close and notice the green icon. The meaning of tasks is reduced to the banal “kill them all” and “bring a thing, having previously killed them all”. Sometimes there are more stupid missions, but this is rather an exception to the rules.

However, it was possible to put up with this – nevertheless, not every RPG can boast of interesting quests – if not for one “but”: bugs. Two Worlds literally teeming with programmatic mistakes and shortcomings. The fact that some tasks simply cannot be completed is especially depressed. And with ordinary missions you will have to sweat. The condition of many quests prescribes the need to maintain the integrity and safety of the key NPC. Only now the trouble is-Silicon Bolovniks rushing headlong to the enemies, emitting a spirit in some couple of moments. The situation is capable of fixing patches. A large number of multi -megabyte patches. In the meantime, play in Two Worlds You have to grit your teeth.

The “killer” The Elder Scrolls and Gothic choked in a stream of his own ambitions. After saying three boxes, the developers could not fully realize the planned. Restore the status of “KVO” with Reality Pump, alas, did not work out. Buggy, ill -conceived, boring, banal and incredibly beautiful – all these epithets characterize the best possible Two Worlds. It is likely that the situation will change for the better with the release of a couple of weighty patches, because without them to purchase a game is a real masochism. True, are you ready to wait months while developers bring their brainchild to mind. I am not.

Pros: a pretty picture;An extensive game world.
Cons: ubiquitous bugs;passing plot;Weak combat system.

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